

That being said, doing this requires a balanced force. This keeps the enemy occupied while you pilfer their ships. Probably the most effective strategy in the game in our opinion is to split your fleet into two sections one for direct ship to ship boarding actions and another for longer range support fire. You'll need someone backing your capture hungry marines up. Your opponents aren't just going to sit back and let you capture them. That being said, it's also tantamount to suicide. For instance, it can be tempting to just stock up on medium and heavy bunes and then try to capture every enemy ship on the map. Make sure your fleet is built up from a variety of different ships.


Like with ground armies, you don't want your battle fleet to be a one trick pony. That being said, don't shy away from the "boarding attack" option available to medium and heavy bune ships. Now, we're not saying never outright destroy enemy ships. Namely, when the battles over your fleet will actually be bigger than smaller, making it even harder for the next fool stupid enough to take you on. That being said, when in naval combat there are some distinct advantages to capturing enemy ships rather than outright destroying them. This isn't Shogun 2: Totally Mercy, this is Shogun 2: Total War. So, in short, unless you're opposed to the idea of floating balls of death and destruction, if you have mines use them. It's like having a gift certificate to the Olive Garden and going to McDonald's, it just doesn't make sense. If you have sea mines available there's no reason not to use them. If there's an area you know the enemy fleet will have to pass through, especially one of those tight little bottlenecks we're so fond of, mine the sucker. Islands can be useful for cover, to split enemy forces and even for creating bottlenecks to funnel opposing ships into. Never discount the value of an island either. This water is shallow and cannot be used by many larger vessels, making it a perfect place for you to park that light arrow ship and have it take pot shots at the enemy fleet. That being said, you'll likely notice areas where the water is lightly colored. This is the most common oceanic terrain and the one you'll most often fight on. Deep water, colored dark blue, is the most common and can be used by all sea-faring vessels. More pointedly, the water in some places will have different depths. The sea too has its nuances that you can twist and exploit to your advantage. Terrain we say? In the water? Surely we jest? Nay, we would reply.
